Seabattle in Java, (C) Barend Gehrels, December 1996 destroyer patrol boat frigate submarine cruiser minesweeper battleship ironclad aircraft carrier Notes: - The compute places the ships. The player tries to find the ships by firing and gets points for hits. - You can fire with the mousebutton in sequences of 3 fires. The shots are marked with a red number. After the third shot the results of the salvo are displayed in the picture. The information is dependent on the choosen gamelevel. - You can keep administration in the see. With SHIFT-mousebutton you can give a cell a color. You can give a character to a cell by positioning the mouse above a cell and press a key. - Level 1 has automatic administration. At level 2 you get information accompanying each shot. At level 3 you get information per sequence. At level 4 the information is per destroyed ship. At level 5 there is a minimum of information. The points you get are dependent on the level. - The administration color can be choosen by clicking a ship at the side of the field. The 'seacolor' can be choosen by clicking the sea in the picture. A white color can be choosen by clicking between the ships. - When you fire at a wrong place you can correct this by pressing "esc". - Ships cannot touch each other horizontal, vertical or diagonal. When a ship is destroyed all surrounding cells can be marked with the 'sea color'. - Level 3 is the nicest level.