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Seabattle in Java, (C) Barend Gehrels, December 1996
destroyer patrol boat frigate submarine cruiser minesweeper battleship ironclad aircraft carrier
ship game player play online field shoot hit mis
Notes:
- The compute places the ships. The player tries to find the
ships by firing and gets points for hits.
- You can fire with the mousebutton in sequences of 3 fires.
The shots are marked with a red number. After the third
shot the results of the salvo are displayed in the picture.
The information is dependent on the choosen gamelevel.
- You can keep administration in the see. With
SHIFT-mousebutton you can give a cell a color. You can give a
character to a cell by positioning the mouse above a cell and
press a key.
- Level 1 has automatic administration. At level 2 you get
information accompanying each shot. At level 3 you get
information per sequence. At level 4 the information is per
destroyed ship. At level 5 there is a minimum of information.
The points you get are dependent on the level.
- The administration color can be choosen by clicking a ship at
the side of the field. The 'seacolor' can be choosen by clicking
the sea in the picture. A white color can be choosen by clicking
between the ships.
- When you fire at a wrong place you can correct this by pressing
"esc".
- Ships cannot touch each other horizontal, vertical or diagonal.
When a ship is destroyed all surrounding cells can be marked
with the 'sea color'.
- Level 3 is the nicest level.
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