Seabattle (since 1996)

Play Seabattle on a large field
Seabattle in Java, (C) Barend Gehrels, December 1996 destroyer patrol boat frigate submarine cruiser minesweeper battleship ironclad aircraft carrier ship game player play online field shoot hit mis Notes: - The compute places the ships. The player tries to find the ships by firing and gets points for hits. - You can fire with the mousebutton in sequences of 3 fires. The shots are marked with a red number. After the third shot the results of the salvo are displayed in the picture. The information is dependent on the choosen gamelevel. - You can keep administration in the see. With SHIFT-mousebutton you can give a cell a color. You can give a character to a cell by positioning the mouse above a cell and press a key. - Level 1 has automatic administration. At level 2 you get information accompanying each shot. At level 3 you get information per sequence. At level 4 the information is per destroyed ship. At level 5 there is a minimum of information. The points you get are dependent on the level. - The administration color can be choosen by clicking a ship at the side of the field. The 'seacolor' can be choosen by clicking the sea in the picture. A white color can be choosen by clicking between the ships. - When you fire at a wrong place you can correct this by pressing "esc". - Ships cannot touch each other horizontal, vertical or diagonal. When a ship is destroyed all surrounding cells can be marked with the 'sea color'. - Level 3 is the nicest level.